Minelink Network

Jul
24
by RagingDouche at 2:06 PM
(626 Views / 3 Likes)
0 Comments
Hello,

RagingDouche announcement board hijack. Staff apps are now open:
http://www.hybridcannon.com/threads/hybrid-cannonneers-helper-apps-are-now-open.576/

Follow the appropriate format and post your application in that thread.

Good luck!
Jul
22
by Byteflux at 3:50 AM
(2,216 Views / 2 Likes)
5 Comments
Hello,

Checking in with some more good news about broken shit getting fixed. This time around, I've decided to address the east/west cannoning bug that has plagued Minecraft for an eternity.

When firing a cannon from these directions in medium to long range, TNT tends to drift eastward. By the time it impacts, it is no longer inline with the sand.

The bug is caused by a small amount of motion when TNT is primed. The bug has been fixed. Now, firing your cannon from east/west should no longer be any different than firing from north/south.

Happy raiding.
Jul
21
by Byteflux at 1:19 AM
(2,429 Views / 1 Likes)
15 Comments
We've made some changes in an effort to nerf the overpowered effectiveness of roof/corner cannons. For those of you unaware, these are a fairly new type of cannon deployed from the corner of a target base and can be used to land hybrid shots on top of a roof with amazing accuracy and consistency. There is no known defense to these cannons.

From now on, falling blocks (such as sand or gravel) that exceed the height limit will automatically drop as an item. While this does not completely prevent the use of roof cannons, it does prevent them from being used on bases that are built high enough.
Jul
18
by Byteflux at 10:27 AM
(2,870 Views / 3 Likes)
23 Comments
Greetings!

We've recently made a change to the way animal mob spawning works. Animals no longer require grass blocks to spawn and may spawn at any height. They do, however, still require a high enough light level to spawn.

[​IMG]

I hope this change inspires you with some cool ideas. :)
Jul
03
by Byteflux at 11:26 AM
(782 Views / 3 Likes)
3 Comments
Hey!

Checking in with some awesome news. Some of you may or may not know, through the Essentials plugin it has always been possible to perform teleport glitches if you were saavy enough to understand how it worked, however that day has come to an end.

I am happy to say that teleport glitching has been completely eliminated. As a side effect, Essentials teleports will now take you directly to where you asked to go, without messing with your destination coordinates at all. This means if a teleport destination is in mid air and above lava, you will probably fall and burn. ;)