We've made some changes in an effort to nerf the overpowered effectiveness of roof/corner cannons. For those of you unaware, these are a fairly new type of cannon deployed from the corner of a target base and can be used to land hybrid shots on top of a roof with amazing accuracy and consistency. There is no known defense to these cannons.
From now on, falling blocks (such as sand or gravel) that exceed the height limit will automatically drop as an item. While this does not completely prevent the use of roof cannons, it does prevent them from being used on bases that are built high enough.
We've recently made a change to the way animal mob spawning works. Animals no longer require grass blocks to spawn and may spawn at any height. They do, however, still require a high enough light level to spawn.
I hope this change inspires you with some cool ideas.
Checking in with some awesome news. Some of you may or may not know, through the Essentials plugin it has always been possible to perform teleport glitches if you were saavy enough to understand how it worked, however that day has come to an end.
I am happy to say that teleport glitching has been completely eliminated. As a side effect, Essentials teleports will now take you directly to where you asked to go, without messing with your destination coordinates at all. This means if a teleport destination is in mid air and above lava, you will probably fall and burn.