We've recently noticed that sprinting causes an unreasonable amount of hunger and is especially frustrating during combat. We have made some changes to this behavior in your favor. Hunger caused by sprinting has been significantly reduced and should provide for a more enjoyable experience while chasing down and subsequently killing your next poor victim. Happy hunting.
The roof cannon patch used to break falling blocks above world height, however, we have made some changes to our patch and the new behavior allows falling blocks to go above the height limit but does not allow them to form back into a solid block at height limit.
If the falling block lands at or above height limit then it will simply break upon impact. This means that any base that does not have a roof going all the way to height limit will be vulnerable to roof cannons.
Build your base to height limit if you don't want to get split by roof cannons.
In light of the recent dissatisfaction towards beacon rewards vs cost, we've decided to make some changes to the way they behave in order to add more value and justify their cost. From now on, claimed beacons will only affect faction members and allied faction members. With the amount that beacons cost and the benefits they provide at that cost, it seems only natural that your enemies don't get to benefit from them.
It has come to our attention that a combat related glitch has been occurring that often does high amounts of damage or kills a well geared player in one hit at full health. We've identified the issue as being caused by AoE damage taken from the Serrated Strikes ability. This issue has been occurring frequently in the WarZone and is unintentionally triggered by players who activate Serrated Strikes and attack within AoE range of other players.
While debugging this issue, we also noticed that Skull Splitter AoE was working unreliably, often doing no damage at all. As a side effect to the Serrated Strikes fix, we also ended up fixing Skull Splitter damage too. Axe users should now enjoy reliable AoE damage using Skull Splitter from this bug fix. I honestly have no idea how long this has been broken, but it's all fixed now!
Also, on a completely on unrelated subject, we've recently rolled out a patch that slows down water flowing over lava to prevent excessive CPU usage during the...
July has come to an end and I am happy to say that it's been another great month with the server seeing an excellent number of votes and we're hopeful to continue along this path. Your votes make all the difference and we appreciate each and every one.
This month's top 2 voters are ghost5i8 and The_Code9. Your Buycraft coupons have been sent to you via in-game mail. Thanks again for voting!