Just checking in with some information regarding the reset, nothing important at this point but I wanted to follow up now that it's been a couple days and people have had a chance to let the new stuff sink in over the weekend.
The technical launch behind the reset was painless and we couldn't have hoped for better. The server had gone down for about half an hour to an hour and was back up with all the cool new stuff that you see now.
Sadly, post-launch we encountered many issues that had been exploited by players, such as a glitch in Diamond/Gold ore generation in some of the biomes among other things. We've since corrected all these issues and most of the damage control has been done.
RagingDouche and I are amazed at how positive the feedback was for the reset and how it continues to be positively accepted by most players. We're very happy with the reset and even more happy that you guys are enjoying yourselves. It's an awesome feeling to create something and have...
Today I come to everyone with important news regarding a map reset.
We have been silently working on a reset for the past while and now that we are almost finished, we've set the reset date in stone for this Friday 6/20. We will most likely try to perform the reset Thursday night while most people are sleeping and we anticipate up to a couple hours of downtime at worstseveral hours of downtime due to some last minute technical difficulties.
Stuff that's getting reset:
Map will be replaced
Factions will be disbanded
Balances will be reset (all donors will receive their rank cash)
Once upon a time we used to have a cool feature that would display your remaining combat timer in a sidebar, however, due to some issues with the feature we had to scrap it until we coded a replacement.
I'm happy to say, that replacement is finally here:
Now when engaged in combat you can see that a bar is rendered on the top of your screen with the remaining combat timer displayed above it.
I hope this small, but useful feature enhances your PVP experience.