There was an incident recently between two factions started by an outsider using a glitch to accept teleport requests into enemy land.
From now on, teleports into neutral or enemy land will be automatically blocked except when:
It is a party teleport (using the /ptp command)
and the person accepting the party teleport (whoever is doing /ptp accept) must have one of these relationships with the target faction land:
is in the faction
is an ally
This effectively means that even if people have a home set inside of your base, they can't go back to it unless they're allied, truced, or someone else who is allied/truced or in your faction accepts a party teleport.
These changes should stop a handful of teleport glitches while still allowing for inside raids through betrayal. Oh, and party teleport cooldowns have been reduced from 2 minutes to 30...
As promised by the previous thread we have made changes to fences and a few other blocks. The following blocks will be destroyed by explosions within a 3 block radius with or without water protection:
Chest/Trapped Chest (smaller radius)
Because fences can now be destroyed even with water protection, they actually end up putting your walls at risk due to a potential air pocket created in its place from an explosion.
The reasoning behind this change is because these blocks are not considered full sized blocks they create issues with stacking sand (which is a necessary process in raiding more well fortified bases). They added a layer of impenetrable security which is not what we want on a raiding server!
I've created a nice picture for everyone to look at and hopefully understand:...
This is a friendly announcement to anyone who may be using fence walls currently.
Over the coming days we'll be implementing a change to nerf fence walls as a defensive layer in base design.
Fence walls have been used in base design due to their ability to break sand with guaranteed effectiveness making hybrid cannons useless against them. Because they make cannoning impossible, we're going to make adjustments to ensure that this is no longer the case.
We won't go into specifics, but keep in mind that the behavior of fences will change over the coming days and will no longer be as overpowered as they are now.