Minelink Network

by Byteflux at 4:12 AM
(1,934 Views / 1 Likes)
There was an incident recently between two factions started by an outsider using a glitch to accept teleport requests into enemy land.

From now on, teleports into neutral or enemy land will be automatically blocked except when:
  1. It is a party teleport (using the /ptp command)
  2. and the person accepting the party teleport (whoever is doing /ptp accept) must have one of these relationships with the target faction land:
    • is in the faction
    • is an ally
    • is truced
This effectively means that even if people have a home set inside of your base, they can't go back to it unless they're allied, truced, or someone else who is allied/truced or in your faction accepts a party teleport.

These changes should stop a handful of teleport glitches while still allowing for inside raids through betrayal. Oh, and party teleport cooldowns have been reduced from 2 minutes to 30...
by Byteflux at 11:58 AM
(1,089 Views / 1 Likes)
As you may know, we recently enabled Ender pearls in the WarZone, however this has caused some issues with people being able to spam them despite a 5 second cooldown.

As of now, Ender pearl cooldown has been adjusted within WarZone from 5 seconds to 10 seconds. They will continue to have a 5 second cooldown everywhere else.
by Byteflux at 9:31 AM
(1,412 Views / 0 Likes)
Hey all,

Checking in with you again with more gameplay changes. Recently players have been taking advantage of certain commands to evade loss of items during combat.

RagingDouche and I are very much against the idea of people doing this. We believe that there should be a risk factor associated with entering combat.

As of now the following commands (in addition to the already disabled /f home) are now disabled within 32 blocks of an enemy:
  • home
  • spawn
  • tpa
  • suicide
  • warp
  • back
  • ci
  • clearinventory
  • arena
  • mobarena
  • ma
This restriction does not apply when either you or your enemy are in SafeZone and the range of this restriction is reduced to 16 blocks when issuing commands...
by Byteflux at 9:11 AM
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As promised by the previous thread we have made changes to fences and a few other blocks. The following blocks will be destroyed by explosions within a 3 block radius with or without water protection:
  • Anvil
  • Brewing Stand
  • Cactus
  • Chest/Trapped Chest (smaller radius)
  • Cobblestone Wall
  • Cocoa Beans
  • Enchantment Table
  • Fence
  • Fence Gate
  • Glass Panes
  • Iron Bars
  • Netherbrick Fence
Because fences can now be destroyed even with water protection, they actually end up putting your walls at risk due to a potential air pocket created in its place from an explosion.

The reasoning behind this change is because these blocks are not considered full sized blocks they create issues with stacking sand (which is a necessary process in raiding more well fortified bases). They added a layer of impenetrable security which is not what we want on a raiding server!

I've created a nice picture for everyone to look at and hopefully understand:...
by Byteflux at 2:43 PM
(1,202 Views / 1 Likes)
This is a friendly announcement to anyone who may be using fence walls currently.

Over the coming days we'll be implementing a change to nerf fence walls as a defensive layer in base design.

Fence walls have been used in base design due to their ability to break sand with guaranteed effectiveness making hybrid cannons useless against them. Because they make cannoning impossible, we're going to make adjustments to ensure that this is no longer the case.

We won't go into specifics, but keep in mind that the behavior of fences will change over the coming days and will no longer be as overpowered as they are now.